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- ===================================================================================
- March 23, 1998
- ===================================================================================
-
- Title : The Azure Mine
- Filename : azure.zip
- Author : James Parkman aka "gloom"
- Email Address : stdjhp@unx1.shsu.edu
- WWW Homepage: : http://www.shsu.edu/~stdjhp/
- Date of release : March 23, 1998
- Description : My latest and probably last Q2 SP map for a while. This is the sequel
- to The BloodShrine, and the finale of what I've come to think of as a
- trilogy of maps, including Abandon all Hope. This one's the largest,
- and IMO the cleanest of the three. There are 2 files, azure.bsp, and
- eof.bsp. I split the map into 2 files for personal reasons, as it made
- editing easier, and I'm not the type who likes to make alot of detail
- brushes, thus the vis data was getting too large.
- Enjoy it, and as usual, let me know
- what you think.
-
-
- Additional Credits to: id - the best of the best.
- Robert A. Duffy for QERadiant
- http://www.planetquake.com/qeradiant/
- RUST, the best editing site on the net:
- http://www.planetquake.com/rust/
- Felicia, my wife, for putting up with hours of non-stop
- editing oblivion.
- Everyone who takes the time to play and write feedback
- on my maps!
- =========================================================================================
-
- * Play Information *
-
- Game : Quake II
- Level Name : "The Azure Mines", and "The Edge of Forever"
- File name : azure.bsp, eof.bsp
- Single Player : Yes.
- Cooperative : Yes. (4 coop starts on azure.bsp)
- Deathmatch 2-8 Players : Yes. (8 DM starts in azure.bsp, none in eof.bsp - it's not suited well to DM play)
- Difficulty Settings : Yes. (easy, medium, hard)
- New graphics : No.
- Anything else new: : No.
-
-
-
- * Construction *
-
- Base : new levels from the void.
- Build Time : ~2 weeks.
- Editors used : QERadiant 1.0b (builds 45-48).
-
-
- Compilation: Qbsp3 build time:
- Qvis3 (full) build time: Too damn long.
- Qrad3 -extra build time: Way too damn long.
- Brushes: 2454 (azure), 997 (eof)
- Entities: 545 (azure), 131 (eof)
-
- ============================================================================================
- Platform used : P-200 64MB RAM, 8mb Permedia2 OpenGL
- Known Bugs : None.
-
-
-
- (Note: The blue lights illuminating the crystals stick around when the crystals
- are destroyed. This isn't by choice, it's because of a tricky trigger/counter/targetname problem I
- couldn't get around. This has absolutely no affect on gameplay, though so just ignore this unless
- you're a mapper who knows what I'm talking about and thinks he/she could figure out a
- workaround, in which case mail me your idea)
-
-
- --------------------------------------------------------------
- The Story:
- --------------------------------------------------------------
- Stroggos:
-
- The Strogg have regrouped since the destruction of the Psionic Nullification
- generator on Charon 6(see BloodShrine). Fortifications
- and troop dispersement appear to be most intense around a mining compound within the heart
- of Strogg territory. Scans report signals identical to those produced by the late PsiNull
- generator, and we suspect that a certain crystal necessary to production of the weapon is
- located in the mine. We need a brave soul to infiltrate the compound, destroy any
- stockpile of this crystal, and put a rest to this war once and for all.
-
- Guess who we picked?
-
- Your goal is to destroy every PsiCrystal deposit in the mining compound, then escape the vile strogg
- by retaking a stolen viper that spies have discovered in the vicinity.
-
- God speed marine!
- --------------------------------------------------------------
-
-
- * Loading information *
-
- To load this Q2 map:
- unzip both files in the archive to c:\quake2\baseq2\maps\
- start Quake 2 normally.
- run the mission by bringing down the console (~) and typing:
- "map azure"
-
- Enjoy :)
-
- If you need help just email me at ebonshade@unx1.shsu.edu
- and I'll help you get it going.
-
-
- * Copyright / Permissions *
-
- This level is (c) by J. Parkman, 1998.
- Don't put this level on any sort of commercial product please. That would be
- uncool. If you want to pay me alot of money, feel free to drop me a line :)
-
- You MAY distribute this BSP through any electronic network , provided you include this file
- and leave the level in it's original form.
-
- Don't use this map for a basis of another level, please, or at least tell me what you want to
- do with it.
-
- *Archive info*
- Archive filename:
- azure.zip
-
- * Where to get this archive *
- http://www.shsu.edu/~stdjhp/
- ftp.cdrom.com and mirror sites
- Various map review sites.
-
- * Other levels by JHP *
-
- "AWF1-Infiltration" - awf1.zip
- "Abandon All Hope" - abandon.zip
- "The BloodShrine" - bshrine.zip
-
- ---------------
- JHP, March 1998
- ---------------
-
-
-